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AutoDesk Draughting Package

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Virtual Instructor-Led Training (V-ILT)

Virtual instruction environments are designed to simulate the traditional classroom or learning experience. Instructor-led training is still the number one delivery method of choice because it allows you to interact and discuss the training material, either individually or in a group setting, and you gain access to expert knowledge from certified instructors. This form of guided learning is impactful and produces positive learning outcomes. Day, evening and Saturday classes are offered.

Course Schedule

Upcoming dates for AutoDesk Draughting Package

Additional Terms of this Package

  • 1-month cloud campus subscription
  • access to Safari

Course Content

Autodesk AutoCAD User (12 Days/Saturdays)

Getting Started

  • Sign In to Autodesk 360 on the Start Tab
  • Explore the AutoCAD 2018 for Windows User Interface
  • Set Drawing Units

Gaining Basic Drawing Skills

  • Navigate 2D Drawings
  • Draw Lines and Rectangles
  • Cancel, Erase, and Undo
  • Use Coordinate Systems
  • Draw Circles, Arcs, and Polygons
  • Use Fillet and Chamfer

Using Drawing Aids

  • Use Grid and Snap
  • Employ Ortho and Polar Tracking
  • Use PolarSnap
  • Select Running Object Snaps
  • Harness the From Snap
  • Apply Object Snap Tracking

Editing Entities

  • Create Selection Sets
  • Use Move and Copy
  • Use Rotate and Scale
  • Work with Arrays
  • Use Trim and Extend
  • Use Lengthen and Stretch
  • Use Offset and Mirror
  • Edit with Grips

Shaping Curves

  • Draw and Edit Curved Polylines
  • Draw Ellipses
  • Shape Splines
  • Blend Between Objects with Splines

Controlling Object Visibility and Appearance

  • Change Object Properties
  • Set the Current Layer
  • Alter the Layer Assignments of Objects
  • Control Layer Visibility
  • Apply Linetype
  • Assign Properties by Object or by Layer
  • Manage Layer Properties
  • Isolate Objects

Organizing Objects

  • Define Blocks
  • Insert Blocks
  • Edit Blocks
  • Redefine Blocks
  • Work with Groups

Hatching and Gradients

  • Specify Hatch Areas
  • Associate Hatches with Boundaries
  • Hatch with Patterns
  • Hatch with Gradients

Working with Blocks and Xrefs

  • Work with Global Blocks
  • Access Content Globally
  • Store Content on Tool Palettes
  • Reference External Drawings and Images

Creating and Editing Text

  • Style Text
  • Write Lines of Text
  • Write and Format Paragraphs Using MTEXT
  • Edit Text
  • Recognize and Combine Text


  • Style Dimensions
  • Add Dimensions
  • Edit Dimensions

Keeping In Control with Constraints

  • Work with Geometric Constraints
  • Apply Dimensional Constraints
  • Constrain Objects Simultaneously with Geometry and Dimensions
  • Make Parametric Changes to Constrained Objects

Working with Layouts and Annotative Objects

  • Create Annotative Styles and Objects
  • Create Layouts
  • Adjust Floating Viewports
  • Override Layer Properties in Layout Viewports
  • Draw on Layouts

Printing and Plotting

  • Configure Output Devices
  • Create Plot Style Tables
  • Use Plot Style Tables
  • Plot in Model Space
  • Plot Layouts in Paper Space
  • Export to an Electronic Format

Working with Data

  • Geolocate Projects
  • Import SketchUp Models
  • Define Attributes and Blocks
  • Insert Attributed Blocks
  • Edit Table Styles and Create Tables
  • Use Fields in Table Cells
  • Edit Table Data

Navigating 3D Models

  • Use Visual Styles
  • Work with Tiled Viewports
  • Navigate with the ViewCube
  • Orbit in 3D
  • Use Cameras
  • Navigate with SteeringWheels
  • Save Views

Modeling in 3D

  • Create Surface Models
  • Edit Surface Models
  • Create Solid Models
  • Edit Solid Models
  • Smooth Mesh Models
  • Live-Section Models

Presenting and Documenting 3D Design

  • Assign Materials
  • Place and Adjust Lights
  • Create Renderings
  • Document Models with Drawings

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Autodesk User Inventor (24 Evenings/Saturdays)

Chapter 1: Connecting to the Interface

  • Exploring the Graphical User Interface
  • Setting Application Options
  • Using Visualization Tools
  • Working with Project Files

Chapter 2: Introducing Parametric Sketching

  • Exploring the Essential Elements of a 2D Sketch
  • Controlling a Sketch
  • Using Dimensional Sketch Constraints
  • Defining and Placing Sketches

Chapter 3: Introducing Part Modeling

  • Creating 3D Geometry: The Parametric Solid Model
  • Defining the Base Feature
  • Defining Axial Features
  • Building Complex Shapes
  • Including Placed Features
  • The Hole Feature

Chapter 4: Creating 2D Drawings from 3D Data

  • Drawing Views of a Part
  • Editing Views
  • Adding Detail to Drawing Views
  • Dimensioning

Chapter 5: Introducing Assembly Modeling

  • Creating an Assembly
  • Understanding Grounded Components
  • Applying Assembly Constraints
  • Working with the Content Center
  • Using the Bolted Connection Generator
  • Joints: An Alternative to Constraints

Chapter 6: Exploring Part Modeling

  • Modeling using Primitives
  • Understanding Work Features
  • Using Sketched Feature Termination Options
  • Editing and Redefining Work Features

Chapter 7: Advanced Part Modeling

  • Creating 3D Sketches
  • Building a Hole Pattern
  • Exploring Advanced Efficiency Features

Chapter 8: Creating Advanced Drawings and Annotations

  • Creating Advanced Drawing Views
  • Using Advanced Drawing Annotation Tools

Chapter 9: Advanced Assembly and Engineering Tools

  • Controlling the Assembly Environment
  • Using Design Accelerators
  • Working with Additional Assembly Tools

Chapter 10: Creating Sculpted and Multibody Parts

  • Developing Specialized Features for Plastic Components
  • Creating an Assembly Using a Multibody Solid to Maintain a Consistent Shape

Chapter 11: Working with Sheet Metal Parts

  • Defining Sheet Metal Material Styles
  • Building Sheet Metal Components
  • Preparing the Part for Manufacture
  • Documenting Sheet Metal Parts

Chapter 12: Building with the Frame Generator

  • Creating Metal Frames
  • Editing Metal Frames
  • Controlling Frame Documentation

Chapter 13: Working in a Weldment Environment

  • Converting an Assembly
  • Calculating a Fillet Weld
  • Preparing to Apply Weld Features
  • Applying Weld Features
  • Adding Machined Features to the Weldment
  • Documenting Welds and Weldments

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Autodesk User Architect(16 Evenings/Saturdays)

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CTU Training Solutions , Updated: February 24th, 2020

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