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Course 20483C: Programming in C#

This training course teaches developers the programming skills that are required for developers to create Windows applications using the Visual C# language. During their five days in the classroom students review the bas... Show More
Course Prerequisites:
Developers attending this course should already have gained some limited experience using C# to complete basic... Show More
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Instructor-Led Training (ILT)

Attend training in a classroom environment at a campus near you. Instructor-led training is still the number one delivery method of choice because it allows you to interact and discuss the training material, either individually or in a group setting, and you gain access to expert knowledge from certified instructors. This form of guided learning is impactful and produces positive learning outcomes. Day, evening and Saturday classes are offered.

Course Price (ILT)
R10,271.97

* incl. VAT

MOC on-Demand (90 days)
R6,685.64

* incl. VAT

MOC on-Demand (180 days)
R7,044.44

* incl. VAT

Exam
Included

Duration
5 Days

Course Content

Module 1: Review of C# Syntax

This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.
Lessons

  • Overview of Writing Applications using C#
  • Datatypes, Operators, and Expressions
  • C# Programming Language Constructs

Lab : Developing the Class Enrolment Application

  • Implementing Edit Functionality for the Students List
  • Implementing Insert Functionality for the Students List
  • Implementing Delete Functionality for the Students List
  • Displaying the Student Age

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Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications

This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.
Lessons

  • Creating and Invoking Methods
  • Creating Overloaded Methods and Using Optional and Output Parameters
  • Handling Exceptions
  • Monitoring Applications

Lab : Extending the Class Enrolment Application Functionality

  • Refactoring the Enrolment Code
  • Validating Student Information
  • Saving Changes to the Class List

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Module 3: Developing the Code for a Graphical Application

This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.
Lessons

  • Implementing Structs and Enums
  • Organizing Data into Collections
  • Handling Events

Lab : Writing the Code for the Grades Prototype Application

  • Adding Navigation Logic to the Application
  • Creating Data Types to Store User and Grade Information
  • Displaying User and Grade Information

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Module 4: Creating Classes and Implementing Type-safe Collections

This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference
types in C#.
Lessons

  • Creating Classes
  • Defining and Implementing Interfaces
  • Implementing Type-safe Collections

Lab : Adding Data Validation and Type-safety to the Grades Application

  • Implementing the Teacher, Student, and Grade Types as Classes
  • Adding Data Validation to the Grade Class
  • Displaying Students in Name Order
  • Enabling Teachers to Modify Class and Grade Data

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Module 5: Creating a Class Hierarchy by Using Inheritance

This module explains how to use inheritance to create a class hierarchy and extend a .NET
Framework class. This module also describes how to create generic classes and define extension
methods.
Lessons

  • Creating Class Hierarchies
  • Extending .NET Framework Classes
  • Creating Generic Types

Lab : Refactoring Common Functionality into the User Class

  • Creating and Inheriting from the User Base Class
  • Implementing Password Complexity by Using an Abstract Method
  • Creating the ClassFullException Class

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Module 6: Reading and Writing Local Data

This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.
Lessons

  • Reading and Writing Files
  • Serializing and Deserializing Data
  • Performing I/O Using Streams

Lab : Generating the Grades Report

  • Serializing the Data for the Grades Report as XML
  • Previewing the Grades Report
  • Persisting the Serialized Grades Data to a File

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Module 7: Accessing a Database

This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.
Lessons

  • Creating and Using Entity Data Models
  • Querying Data by Using LINQ
  • Updating Data by Using LINQ

Lab : Retrieving and Modifying Grade Data

  • Creating an Entity Model from the The School of Fine Arts Database
  • Updating Student and Grade Data Using the Entity Framework
  • Extending the Entity Model to Validate Data

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Module 8: Accessing Remote Data

This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.
Lessons

  • Accessing Data Across the Web
  • Accessing Data in the Cloud

Lab : Retrieving and Modifying Grade Data in the Cloud

  • Creating a WCF Data Service for the SchoolGrades Database
  • Integrating the WCF Data Service into the Application
  • Retrieving Student Photographs Over the Web (if time permits)

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Module 9: Designing the User Interface for a Graphical Application

This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.
Lessons

  • Using XAML to Design a User Interface
  • Binding Controls to Data
  • Styling a User Interface

Lab : Customizing Student Photographs and Styling the Application

  • Customizing the Appearance of Student Photographs
  • Styling the Logon View
  • Animating the StudentPhoto Control (If Time Permits)

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Module 10: Improving Application Performance and Responsiveness

This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.
Lessons

  • Implementing Multitasking by using Tasks and Lambda Expressions
  • Performing Operations Asynchronously
  • Synchronizing Concurrent Access to Data

Lab : Improving the Responsiveness and Performance of the Application

  • Ensuring that the User Interface Remains Responsive When Retrieving Data for
    Teachers
  • Providing Visual Feedback During Long-Running Operations

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Module 11: Integrating with Unmanaged Code

This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.
Lessons

  • Creating and Using Dynamic Objects
  • Managing the Lifetime of Objects and Controlling Unmanaged Resources

Lab : Upgrading the Grades Report

  • Generating the Grades Report by Using Microsoft Office Word
  • Controlling the Lifetime of Word Objects by Implementing the Dispose Pattern

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Module 12: Creating Reusable Types and Assemblies

This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.
Lessons

  • Examining Object Metadata
  • Creating and Using Custom Attributes
  • Generating Managed Code
  • Versioning, Signing and Deploying Assemblies

Lab : Specifying the Data to Include in the Grades Report

  • Creating the IncludeInReport Attribute
  • Generating the Report
  • Storing the Grades.Utilities Assembly Centrally

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Module 13: Encrypting and Decrypting Data

This module explains how to encrypt and decrypt data by using symmetric and asymmetric
encryption.
Lessons

  • Implementing Symmetric Encryption
  • Implementing Asymmetric Encryption

Lab : Encrypting and Decrypting Grades Reports

  • Encrypting the Grades Report
  • Decrypting the Grades Report

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CTU Training Solutions , Updated: January 16th, 2019

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