Module 1: Introduction to HTML5 Development
Overview of HTML
What’s New in HTML5?
Introduction to CSS
Introduction to jQuery
Lab : Building a Basic Web Page in the Visual Studio 2010 SP1 Environment
Writing the Home Page HTML
Styling the Homepage
Module 2: Creating Page Structure and Navigation
This module explains the new HTML5 elements and their meaning, and how and when to use them. The module also discusses navigation and menus, which are the backbone of creating a website or application.
HTML5 Structural Elements
Navigation and Menus
Lab : Creating Page Structure and Navigation
Using Semantic Elements in the Home Page.
Creating the Game Details and Cart Pages.
Adding Navigation and Menus to the Home Page.
Module 3: Creating Form Input and Validation
Working with Input Types
Using Form Attributes
Validation Using Browser Detection, Feature Detection, and Modernizr
Lab : Creating Form Input and Validation
Creating the Checkout and Game Review Forms
Adding Validation to the Checkout and Game Review Forms
Adding Modernizr Support
Module 4: Laying Out and Styling Webpages
This module explains important concepts about the layout and styling of webpages and applications. It also describes how to use the new features of Cascading Style Sheets 3 (CSS3), such as new selectors, text effects, and multi-column layouts, to improve the look and feel of your webpages.
Advanced CSS by Using CSS3
Lab : Laying Out and Styling Webpages
Add a CSS3 style to the store’s webpages
Module 5: Getting Started with Graphics and Multimedia Elements
This module explains the canvas element, which displays graphics, and the audio and video elements, which are used to play multimedia. These elements represent HTML5’s solution to add-on availability and cross-browser compatibility for multimedia and graphics.
Video/Audio Formats and Codecs
Lab : Getting Started with Graphics and Multimedia Elements
Adding Video to the Details Page
Create a Slideshow Using the Canvas
Module 6: Creating Advanced Graphics
This module discusses some of the differences between SVG and Canvas. It also describes how to choose one over the other.
Drawing with SVG
Choosing Between SVG and Canvas
Lab : Creating Advanced Graphics
Adding an SVG Chart with
Adding Animation to the Game Details Canvas-Based Slideshow
Module 7: Using Client-Side Storage
This module explains web storage and how to use its API to have a persistence mechanism on the client-side. It also introduces IndexedDB at a very high level because this specification is currently in development and might change in the future.
Web Storage vs. Cookies
Web Storage API
Lab : Using Client-Side Storage
Creating the Cart Behavior by Using the localStorage Object
Integrating the Cart with the Web Application
Using the Drag-and-Drop API
Integrating Drag-and-Drop Behavior into the Home Page
Adding Geolocation Information to the Purchase Event
Adding Coupon-Reading Behavior
Module 9: Using WebMatrix and Other Developer Tools
This module explains other developer tools that you can use with HTML5. These tools include Microsoft WebMatrix, ASP.NET MVC3, and the Razor view engine.It also explains how to use these tools to create websites and applications.
ASP.NET MVC3 and Razor
Lab : Using WebMatrix and Other Developer Tools
Using WebMatrix to Create a Website
Using ASP.NET MVC 3 to Create a We