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AutoDesk 3ds Max Design 2015 Fundamentals

The Autodesk® 3ds Max® Design 2015 Fundamentals training guide provides a thorough introduction to Autodesk 3ds Max Design 2015 software that will help new users make the most of this sophisticated application, as well... Show More
Course Prerequisites:
Computer Literacy
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Duration
4 Days

Course Content

Module 1 Introduction to Autodesk 3ds Max Design

  • 1.1 Overview
  • 1.2 Visualization Workflow
  • 1.3 The Autodesk 3ds Max Design Interface
  • 1.4 Preferences
  • 1.5 Setting the Project Folder
  • 1.6 Configure Paths
  • 1.7 Display Drivers
  • 1.8 Viewport Display and Labels

Module 2 Autodesk 3ds Max Design Configuration

  • 2.1 Viewport Navigation
  • 2.2 Viewport Configuration
  • 2.3 Object Selection Methods
  • 2.4 Units Setup
  • 2.5 Layer and Object Properties

Module 3 Assembling Project Files

  • 3.1 Data Linking and Importing
  • 3.2 Linking Files
  • 3.3 References

Module 4 Basic Modeling Techniques

  • 4.1 Model with Primitives
  • 4.2 Modifiers and Transforms
  • 4.3 Sub-Object Mode
  • 4.4 Reference Coordinate Systems and Transform Centers
  • 4.5 Cloning and Grouping
  • 4.6 Polygon Modeling Tools in the Ribbon
  • 4.7 Statistics in Viewport

Module 5 Modeling From 2D Objects

  • 5.1 3D Modeling from 2D Objects
  • 5.2 The Lathe Modifier
  • 5.3 2D Booleans
  • 5.4 The Extrude Modifier
  • 5.5 Boolean Operations
  • 5.6 Using Snaps for Precision
  • 5.7 The Sweep Modifier

Module 6 Materials

  • 6.1 Introduction to Materials
  • 6.2 Understanding Maps and Materials
  • 6.3 Managing Materials
  • 6.4 Standard Materials
  • 6.5 Material Shaders
  • 6.6 Assigning Maps to Materials
  • 6.7 Opacity, Bump, and Reflection Mapping
  • 6.8 mental ray Materials
  • 6.9 The Material Explorer

Module 7 Mapping Coordinates and Scale

  • 7.1 Mapping Coordinates
  • 7.2 Mapping Scale
  • 7.3 Spline Mapping

Module 8 Introduction to Lighting

  • 8.1 Local vs. Global Illumination
  • 8.2 Standard Lighting
  • 8.3 Types of Standard Lights
  • 8.4 Shadow Types

Module 9 Lighting and Rendering

  • 9.1 Photometric Light Objects
  • 9.2 Exposure Control
  • 9.3 Daytime Lighting

Module 10 mental ray Rendering

  • 10.1 Fundamentals of mental ray
  • 10.2 mental ray Interior Rendering
  • 10.3 Controlling mental ray Quality
  • 10.4 mental ray Proxies

Module 11 Rendering and Cameras

  • 11.1 Rendering Options
  • 11.2 Rendering Presets
  • 11.3 Single vs. Double-Sided Rendering
  • 11.4 State Sets
  • 11.5 Cameras
  • 11.6 Background Images
  • 11.7 The Print Size Wizard

Module 12 Animation

  • 12.1 Animation and Time Controls
  • 12.2 Walkthrough Animation
  • 12.3 Animation Output
CTU Training Solutions , Updated: July 7th, 2017

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