Loading...
Login / Register

Autodesk 3ds Max 2016 Essentials

Each Lesson opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam... Show More
Course Prerequisites:
Computer Literacy and Windows
Add to Cart Request a Quote

Instructor-Led Training (ILT)

Attend training in a classroom environment at a campus near you. Instructor-led training is still the number one delivery method of choice because it allows you to interact and discuss the training material, either individually or in a group setting, and you gain access to expert knowledge from certified instructors. This form of guided learning is impactful and produces positive learning outcomes. Day, evening and Saturday classes are offered.

Course Price (ILT)
R8,611.20

* incl. VAT

Duration
2 Days

Course Content

Lesson 1: The 3ds Max Interface

  • Navigating the Workspace
  • User-Interface Elements
  • Viewports
  • ViewCube
  • Mouse Buttons
  • Quad Menus
  • Displaying Objects in a Viewport
  • Viewport Navigation
  • Transforming Objects Using Gizmos
  • Graphite Modeling Tools Set
  • Command Panel
  • Object Parameters and Values
  • Modifier Stack
  • Objects and Sub-Objects
  • vTime Slider and Track Bar
  • File Management
  • Setting a Project
  • Version Up!

See fewer details

Lesson 2: Your First 3ds Max Project

  • Setting Up a Project Workflow
  • Exercise 2.1: Setting Up a Project
  • The Secret to Accurate Modeling: Reference Material!
  • Exercise 2.2: Setting Up the Modeling Reference
  • Building a Simple Model
  • Exercise 2.3: Starting with a Primitive
  • Exercise 2.4: Modeling in Sub-Object Mode
  • Exercise 2.5: Bringing on the Bevel
  • Exercise 2.6: Chamfering Time
  • Creating Details Using Splines
  • Exercise 2.7: Building the Handle
  • Lathing, Extruding, and Beveling to Create 3D from 2D
  • Exercise 2.8: Lathing to Make a Whole
  • Exercise 2.9: Creating the Clock Numbers and Hands
  • Bringing It All Together
  • Exercise 2.10: Using Merge

+ See more details

Lesson 3: Modeling in 3ds Max: Architectural Model Part I

  • Setting Up the Scene
  • Exercise 3.1: Setting Up Units
  • Exercise 3.2: Importing a CAD Drawing
  • Building the Room
  • Exercise 3.3: Creating the Walls
  • Exercise 3.4: Creating the Doors
  • Exercise 3.5: Creating the Window
  • Exercise 3.6: Adding a Floor and a Ceiling
  • Adding Special Details to the Room
  • Exercise 3.7: Creating Baseboard Moldings

+ See more details

Lesson 4: Modeling in 3ds Max: Architectural Model Part II

  • Modeling the Couch
  • Exercise 4.1: Blocking Out the Couch Model
  • Exercise 4.2: Using NURMS to Add Softness
  • Exercise 4.3: Building Detail on the Couch Model
  • Exercise 4.4: Creating the Chaise Lounge
  • Exercise 4.5: Modeling the Couch Feet
  • Modeling the Lounge Chair
  • Exercise 4.6: Creating Image Planes
  • Exercise 4.7: Adding the Images
  • Exercise 4.8: Building the Splines for the Chair Frame
  • Exercise 4.9: Building the Chair Cushion
  • Exercise 4.10: Creating the Chair’s Base
  • Bringing It All Together

+ See more details

Lesson 5: Introduction to Animation

  • Animating the Ball
  • Exercise 5.1: Setting Keyframes
  • Exercise 5.2: Copying Keyframes
  • Exercise 5.3: Using the Track View – Curve Editor
  • Reading Animation Curves
  • Refining the Animation
  • Exercise 5.4: Editing Animation Curves
  • Exercise 5.5: Squash and Stretch
  • Exercise 5.6: Setting the Timing
  • Exercise 5.7: Moving the Ball Forward
  • Exercise 5.8: Using the XForm Modifier
  • Exercise 5.9: Animating the XForm Modifier
  • Exercise 5.10: Correcting the Rotation

+ See more details

Lesson 6: Animation Principles

  • Anticipation and Momentum in Knife Throwing
  • Exercise 6.1: Blocking Out the Animation
  • Exercise 6.2: Working with Trajectories
  • Exercise 6.3: Adding Rotation
  • Exercise 6.4: Adding Anticipation
  • Exercise 6.5: Following Through
  • Exercise 6.6: Transferring Momentum to the Target

+ See more details

Lesson 7: Character Modeling Part I

  • Setting Up the Scene
  • Exercise 7.1: Creating the Image Planes
  • Exercise 7.2: Adding the Images to the Planes
  • Blocking Out the Alien Model
  • Exercise 7.3: Forming the Torso
  • Exercise 7.4: Creating Symmetry
  • Exercise 7.5: Blocking Out the Arms
  • Exercise 7.6: Blocking Out the Leg
  • Exercise 7.7: Refining the Body
  • Exercise 7.8: Building the Neck

+ See more details

Lesson 8: Character Modeling Part II

  • Creating the Alien Head
  • Exercise 8.1: Blocking Out the Head
  • Exercise 8.2: Building the Nose and Eye
  • Building the Alien Hand
  • Exercise 8.3: Building the Palm of the Hand
  • Exercise 8.4: Beveling the Fingers
  • Building the Foot
  • Exercise 8.5: Blocking Out the Foot
  • Exercise 8.6: Beveling the Toes
  • Completing the Alien
  • Exercise 8.7: Attaching to the Body
  • Exercise 8.8: Using Symmetry
  • Exercise 8.9: Finishing the Head

+ See more details

Lesson 9: Introduction to Materials

  • Navigating the Slate Material Editor
  • Identifying the Standard Material
  • Standard Materials
  • Identifying the mental ray Material
  • Identifying Shaders
  • Building Materials for the Couch
  • Exercise 9.1: Creating a Standard Material
  • Exercise 9.2: Applying the Material to the Couch
  • Exercise 9.3: Adding a Bitmap
  • Exercise 9.4: Mapping Coordinates
  • Exercise 9.5: Adding Materials to the Feet
  • Exercise 9.6: Applying a Bump Map
  • Building Materials for the Lounge Chair
  • Exercise 9.7: Creating a Leather Material for the Chair Cushion
  • Exercise 9.8: Creating a Reflective Material
  • Building Materials for the Window
  • Exercise 9.9: Creating a Multi/Sub-Object Material

+ See more details

Lesson 10: Textures and UV Workflow: The Alien/h2>

  • Defining UVs on the Alien’s Body
  • Exercise 10.1: Seaming the Alien’s Body
  • Unwrapping UVs on the Alien’s Body
  • Exercise 10.2: Unwrapping the Alien’s Arm
  • Exercise 10.3: Unwrapping the Alien’s Body
  • Exercise 10.4: Arranging the Alien’s UVs
  • Building and Applying Material to the Alien
  • Exercise 10.5: Applying the Color Map
  • Exercise 10.6: Applying the Bump Map
  • Exercise 10.7: Applying the Specular Map

+ See more details

Lesson 11: Character Studio: Rigging

  • Character Studio Workflow
  • General Workflow
  • Associating a Biped with the Alien Model
  • Exercise 11.1: Creating and Modifying the Biped
  • Exercise 11.2: Adjusting the Torso and Arms
  • Exercise 11.3: Adjusting the Neck and Head
  • Skinning the Alien Model
  • Exercise 11.4: Applying the Skin Modifier
  • Exercise 11.5: Testing the Model
  • Exercise 11.6: Tweaking the Skin Modifier
  • Exercise 11.7: Testing the Alien Model Rig
  • Exercise 11.8: Controlling the View

+ See more details

Lesson 12: Character Studio: Animation

  • Animating the Alien
  • Exercise 12.1: Adding a Run-and-Jump Sequence
  • Freeform Animation
  • Exercise 12.2: Moving the Head
  • Exercise 12.3: Moving the Arms
  • Exercise 12.4: Completing the Motion Sequence
  • Modifying Animation in the Dope Sheet
  • Exercise 12.5: Adding Footsteps Manually
  • Exercise 10.6: Using the Dope Sheet

+ See more details

Lesson 13: Introduction to Lighting: Interior Lighting

  • Recognizing 3ds Max Lights
  • Standard Lights
  • Target Spotlight
  • Target Direct Light
  • Free Spot or Free Direct Light
  • Omni Light
  • Lighting a Still Life
  • Exercise 13.1: Setting Up the Basic Lights for the Scene
  • Exercise 13.2: Adding Shadows
  • Exercise 13.3: Adding a Fill Light
  • Exercise 13.4: Setting Up the Fill Light Attenuation
  • Selecting a Shadow Type
  • Atmospherics and Effects
  • Exercise 13.5: Creating a Volume Light
  • Volume Light Parameters
  • The Light Lister
  • Now You Know

+ See more details

Lesson 14: 3ds Max Rendering

  • Navigating the Render Setup Dialog
  • Common Tab
  • Choosing a Filename
  • Rendered Frame Window
  • Render Processing
  • Assign Renderer
  • Rendering a Scene
  • Exercise 14.1: Rendering the Bouncing Ball
  • Working with Cameras
  • Exercise 14.2: Creating a Camera
  • Exercise 14.3: Animating a Camera
  • Exercise 14.4: Clarifying Safe Frames
  • Raytraced Reflections and Refractions
  • Exercise 14.5: Creating Reflections with Raytrace Material
  • Exercise 14.6: Raytrace Mapping
  • Exercise 14.7: Using the Raytrace Material to Create Refractions
  • Exercise 14.8: Using Raytrace Mapping to Create Refractions
  • Rendering the Interior and Furniture
  • Exercise 14.9: Adding Raytraced Reflections
  • Exercise 14.10: Outputting the Render

+ See more details

Lesson 15: mental ray

  • Navigating the mental ray Renderer
  • Exercise 15.1: Enabling the mental ray Renderer
  • mental ray Sampling Quality
  • Navigating the Final Gather Parameters
  • Basic Group
  • Advanced Group
  • The mental ray Rendered Frame Window
  • Navigating mental ray Materials
  • Exercise 15.2: Setting Up the Material Editor
  • Exercise 15.3: Using Arch & Design Material Templates
  • Exercise 15.4: Creating Arch & Design Materials
  • Exercise 15.5: Using the Multi/Sub-Object Material and Arch & Design
  • Using Photometric Lights with mental ray
  • Exercise 15.6: Using Photometric Lights in mental ray Renderings
  • Using the Daylight System
  • Exercise 15.7: Using the Daylight System in mental ray Renderings

+ See more details

CTU Training Solutions , Updated: November 6th, 2018

Share with friends

Request a Quote



Your Name

Your Surname

Contact Number

Your Email

Company

Which campus would you like to study at?

Your job title

Will your training be sponsored?

Message

The course information above is subject to change without notification due to market trends in the industry, legislation and/or programme version updates. Terms and Conditions

Join the CTU community

Join the CTU Community Portal and gain access to superior resources.

Join for Free

Thank you for printing this page.
Logo
0861 100 395
[email protected]
www.ctutraining.ac.za

X

Call me Back

Leave your details and we'll contact you back!

Your Name:

Your Email:


Contact Number:

Choose a campus