CC Adobe Animate - CTU Training Solutions
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CC Adobe Animate

For nearly two decades, Flash Professional has been the standard for producing rich animations on the web. Because of the emergence of HTML5 and demand for animations that leverage web standards, we completely rewrote the tool over the past few years to incorporate native HTML5 Canvas and WebGL support. To more accurately represent its position as the premier animation tool for the web and beyond, Flash Professional has been renamed Adobe Animate CC. Today, over a third of all content created in Flash Professional uses HTML5, reaching over one billion devices worldwide. It has also been recognized as an HTML5 ad solution that complies with the latest Interactive Advertising Bureau (IAB) standards, and is widely used in the cartoon industry by powerhouse studios like Nickelodeon and Titmouse Inc. This course will take you on a journey from getting acquainted to advanced motion tweening.
Duration: 4 Days   |   Location : Online
Course Prerequisites:
To ensure your success in this course, you should be familiar with the functions of your computer’s operatin... Show More
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Virtual Lecturer-led Interactive Teaching (VLIT)

Virtual instruction environments are designed to simulate the traditional classroom or learning experience. Instructor-led training is still the number one delivery method of choice because it allows you to interact and discuss the training material, either individually or in a group setting, and you gain access to expert knowledge from certified instructors. This form of guided learning is impactful and produces positive learning outcomes. Day, evening and Saturday classes are offered.

Course Content

Getting Acquainted

  • Starting Adobe Animate CC and Opening a File
  • Understanding Document Types
  • Getting to Know the Workspace
  • Working with the Library Panel
  • Understanding the Timeline
  • Organizing Layers in a Timeline
  • Using the Properties Panel
  • Using the Tools Panel
  • Undoing Steps in Animate
  • Previewing Your Movie
  • Modifying the Content and Stage
  • Saving Your Movie

Creating Graphics and Text

  • Understanding Strokes and Fills
  • Creating Shapes
  • Making Selections
  • Editing Shapes
  • Using Gradient and Bitmap Fills
  • Using Variable-Width Strokes
  • Using Swatches and Tagged Swatches
  • Creating Curves
  • Using Transparency to Create Depth
  • Being Expressive with the Paint Brush
  • Creating and Editing Text
  • Aligning and Distributing Objects
  • Converting and Exporting Art

Creating and Editing Symbols

  • Importing Adobe Illustrator Files
  • About Symbols
  • Creating Symbols
  • Importing Adobe Photoshop Files
  • Editing and Managing Symbols
  • Changing the Size and Position of Instances
  • Changing the Color Effect of an Instance
  • Understanding Display Options
  • Applying Filters for Special Effects
  • Positioning in 3D Space

Animating Symbols

  • About Animation
  • Understanding the Project File
  • Animating Position
  • Changing the Pacing and Timing
  • Animating Transparency
  • Animating Filters
  • Animating Transformations
  • Changing the Path of the Motion
  • Swapping Tween Targets
  • Creating Nested Animations
  • Graphic Symbols
  • Easing
  • Frame-by-Frame Animation
  • Animating 3D Motion
  • Animating Camera Moves
  • Testing Your Movie

Advanced Motion Tweening

  • About the Motion Editor
  • Understanding the Project File
  • Adding Motion Tweens
  • Editing Property Curves
  • Viewing Options for the Motion Editor
  • Copying and Pasting Curves
  • Adding Complex Eases
  • 6 Animating Shapes and Using Masks
  • Getting Started
  • Animating Shapes
  • Understanding the Project File
  • Creating a Shape Tween
  • Changing the Pace
  • Adding More Shape Tweens
  • Creating a Looping Animation
  • Using Shape Hints
  • Previewing Animations with Onion Skinning
  • Animating Color
  • Creating and Using Masks
  • Animating the Mask and Masked Layers
  • Easing a Shape Tween

Natural and Character Animation

  • Natural Motion and Character Animation with Inverse Kinematics.
  • Creating a Walk Cycle
  • Disabling and Constraining Joints
  • Inverse Kinematics with Shapes
  • Simulating Physics with Springiness

Creating Interactive Navigation

  • About Interactive Movies
  • Creating Buttons
  • Understanding ActionScript 3.0
  • Preparing the Timeline
  • Adding a Stop Action
  • Creating Event Handlers for Buttons
  • Creating Destination Keyframes
  • Creating a Home Button Using Code Snippets
  • Code Snippets Options
  • Playing Animation at the Destination
  • Animated Buttons

Working with Sound and Video

  • Understanding the Project File
  • Using Sounds
  • Understanding Video
  • Using Adobe Media Encoder CC
  • Playback of External Video in Your Project
  • Working with Video and Transparency
  • Embedding Video
  • 9 Working with Sound and Video–Supplement
  • 10 Publishing–Supplement
  • Understanding Publishing
  • Publishing for Flash Player
  • Publishing for HTML5
  • Using Classic Tweens
  • Exporting to HTML5
  • Inserting JavaScript
  • Converting to HTML5 Canvas
  • Publishing a Desktop Application
  • Publishing to Mobile Devices
CTU Training Solutions , Updated: July 7th, 2017

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The course information above is subject to change without notification due to market trends in the industry, legislation and/or programme version updates. Terms and Conditions

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